SH'KA - IMPORTANT LOCATIONS |
00 ✧ The Fountain |
Much like in Temba, the fountain clearly served as a main source of fresh water in the city. The basin of this one is fully cracked through and the water long since gone, though the nearby ground is very moist. Perhaps whatever system that once fed this fountain could be repaired to restore the fresh water. Until then explorers may have issues with easy fresh water. Hope you brought extra. If this place is structured anything like Temba is, perhaps the water pipes could be traced back to the treatment plant or some other point to access fresh water. |
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01 ✧ Agriculture Building |
While the greenhouse was one of the largest structures in Temba, this one is the tallest in the city. Equally overgrown compared to how the building was when the heroes first arrived, the greenhouse clearly contains many floors for crops with transparent walls and roofs to let the light in. However this building is more heavily given to tree based crops, with countless fruit trees, trees with nutritious vines, and other crops. Upper levels include stalks that taste like buttered corn, massive overgrown vines bearing almost impossible weights of beans, and even higher there are more herbs and pungent plants possibly meant as seasonings. This building, though, lacks the underground levels used for root vegetables that is found in Temba, instead the lowest levels having film over the windows to create a more 'night' atmosphere for evening blooming plants. There is no seed vault here. Hard work from He Rows has led to the transplanting of some items from this greenhouse to the greenhouse in Temba. Questions were raised, though, as to how the place remained so lush and healthy, if overgrown, with no one to tend the area and the water systems down. |
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02 ✧ Livestock Nursery |
Attached to the Agricultural center by means of a series of tubes on the first tree level of the greenhouse, this structure also has a ground level entrance on the north face of the building. The buildling is not sunken into the ground and there are no obvious systems for flooding this or any of the nearby buildings. Perhaps this city's possible distance from the ocean meant there was less interest in possible aquatic animals? That said, the structures are taller, as if meant to hold far larger animals. Maybe those animals are what have left massive prints in the more heavily forested areas in and around the city. Probably best to stay away from whatever might have a footprint that big. |
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03 ✧ Hotel |
One of the tallest buildings in the city. The building seems made of fused blocks of stone, with what remains of decorations done in a manner to suggest lofty trees pressing closely from all sides. Where they survive the stairs heading to upper levels are very wide, though the steps are at a reasonable height for an average human. Very few of the upper floors can be reached due to the horrible state of repair of the stairs, and what rooms can be accessed seem to have windows that are partially covered over by ldelicate looking and surprisingly light stone panels echoing tree branches with leaves, leaving the rooms filled with dappled light. These rooms, however, seem to have all of their furniture made of stone, often melded directly to the floor or walls. Getting anywhere above the fifth floor and even up to the roof without some specialized tools or powers to help will not be possible. Those who can reach the roof will find it covered with a small and overgrown park filled with yet more trees. These are smaller than those throughout the rest of the city, and one can get to the edge to look out over the city. |
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04 ✧ Civics Center |
Yet another tall building clearly meant to be impressive not to mention that it's made of the same stone that seems to be melted and fused together into a cohesive whole. The lower levels have large, open spaces, but also large climbing walls and pillars with handholds for further scaling. Higher levels have what may have been rooms but the walls have been toppled some. The roof of this building has an overgrown garden, covered with shrubs and trees that are visible from the surrounding area, with vines draping down from them that cover and obscure a large amount of the building. |
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05 ✧ University/Library |
Around a large plaza absolutely brimming with overgrown trees and low berry bushes overflowing with ripe and overripe berries, the paths between them marked with signs of recent animal activity. A great stone ediface on one side of the area has nearly collapsed fully, and upon entry and investigation it would prove to have once been a library. All that is left on the few scattered shelves is dust and bird nests. The only written language preserved here seems to be in a small garden area in the library, where a sundial with markings on it still stands. Some buildings in the area survive only as melded stone shells with nothing else inside. The largest, central building still exists, with classrooms and lecture halls intact and preserved almost well enough for classes to start again. While the spaces are very much intact, they are oddly empty. Some rooms have large boards that may have been for writing upon, some are set up like tables with sinks in them. Could these be lecture halls and labs? The answer isn't clear because the rooms have been very thoroughly emptied of all that isn't furniture which is bolted to the floor or walls. There is are a few smaller buildings which are clearly arranged like college dorms, complete with furniture in the form of stone desks set into walls and stone slabs to serve as beds, clearly ready for students to move in. But again, no personal items seem to remain. |
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06 ✧ Quarry |
A small quarry of gray rock, seeming to be scooped out of the ground. All of the stone here matches the stone constructions throughout the city. Instead of tool marks showing the stone was cut, the edges of the stone in the quarry look more like they were melted and scooped up, like fresh children's clay. For all of this appearance the rock proves to be very strong when one tries to damage it, almost like metal. Investigation of the location by those who travelled to the Graq world after saving the Agrii noted there is similarity between this stone and the stone the Graq shaped to make their tools and even their villages high in the trees. |
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07 ✧ Hangar |
After some hard work and liberal application of a plasma sword, He Rows have cut their way into this building, making a roughly person-sized hole into the building. The walls of the hangar are covered with faintly glowing fungus as in the beach caves near Temba. After the activation of the machinery in the mines the roof of this hangar opened, allowing ships to travel between each city at their pilots' will. |
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08 ✧ Big Department Store |
Alien Target strikes twice. There are still items surviving on the shelves, mostly though this comes in the form of clothing and household goods (though no knives). Many of the items here seem made of the same stone as much of the city, though there are also constructions of cheaper metals. All of the furniture offered here, unlike in Temba, is also made of stone, and for a physique closer to human in proportions. Most interesting is that the clothes in this location seem suitable for a broader body with only two arms and which wick moisture away from the skin, making them suitable for more human use without alteration. |
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09 ✧ Transport Station |
Where traveling heroes arrive thanks to the train restored by the work of the Agrii. The area is heavily overgrown with vines and bushes covered with sharp thorns and brambles but also fresh, juicy fruit. The train itself arrives and then sits for half an hour to allow for loading and unloading before travelling back to Temba, where it stays to recharge for four hours. The train does not run at night. The train cars themselve are not too different from the size of American subway cars. When departing the train soon enters a tunnel, which people cannot travel into because 30 meters in the tunnel is blocked by an impassable force field. |
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10 ✧ Secret Tunnel |
As in Temba this leads to a large, impenetrable door. In Temba this door would lead to the Calibrations area, though what is beyond this one is a mystery. The door cannot be opened by any means at this time. |
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11 ✧ Residential Tower |
The largest structure still standing in the residential district. The building has an interesting shape compared to the rest of the city, with the lower levels that support the main structure are more of a wide column, housing some residences. Above it the tower spreads out into clusters of pods around the central column, like bundles of leaves or plants, each one serving as an individual housing unit. As in the hotel and dorms, the furniture in many of these housing units seems physically built into the units themselves, and made of the same gray stone as the city. A more thorough examination may find that some were one decorated with paintings on the walls or furniture, seemingly made of smearing colored dyes onto the bare stone. |
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12 ✧ Theater |
An open air area raised up from the ground slightly, so that the bottom is several feet above general ground level. There are man rows of places to sit, but instead of running seats it's more like stone stools. The steps between each row are comforably size for an adult human. Near the top and under some of these seating areas are offices and spaces for sound and lighting equipment, though none of the electronics are working. Some do have spaces for crystal rods, maybe they can be restored to working order? |
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13 ✧ Museum |
A collection of beautiful buildings united under a 'roof' formed of interwoven branches of sculpted stone trees. Many of the external structures are highly decorated with nature in the form of murals that are truly sculptures coming out of the walls themselves. However most of the inside of these structures themselves are completely ruined. Some places the roofs and walls caved in leaning on each other, so perhaps some artifacts could be retrieved from under them by careful and dedicated work. |
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14 ✧ Corridor |
An overgrown series of stone arches arounded by thick tree cover. Adventuring in this direction will lead to the power station and associated facilities. Save in the clear path the arches provide, the jungle here is so thick that it can be difficult for a person to easily slip between them. Well, there's also the area with a surprisingly large number of toppled trees and animal tracks that look like they could belong to creatures the size of a bus or bigger which have proven to be bunny-boars such as were first encountered on another world. |
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15 ✧ Overgrown Forest |
A dense forest alive with color and animal noises. The trees here grow taller than nearly anywhere else in the city. Perhaps it was once a park, or perhaps there is something that has enriched the soil to better feed these trees and plants. Either way it's beautiful. Just don't expect to catch sight of the animals making the noises, because most of them seem to be coming from the canopy of these massive wooden sentinels. Filled with many forms of animals, many of which are good to eat, and of course the Deleons. |
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16 ✧ Power Station Facilities |
These facilities include buildings clearly dedicated to office space, generators, water treatment, and of course the main power grid. It seems most power relays for the system are subterranean. Exploration of the offices might yield crystal rods, for those willing to go into them. And, interestingly enough, this even seems to be the most well preserved area of the city, for all that there are vines and brambles climbing all over the outside of these stone and metal structures. Perhaps that is because these buildings and facilities are made of poured concrete rather than the gray quarry stone used in the rest of the city. He Rows have managed to finish getting power and water processing up and fully functional. Thanks to this power it's possible to recharge energy crystals here, a process that takes two days time for each crystal (though multiple can be charged at once). No materials for new crystals can be found here, though. |
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17 ✧ Palace |
Well it looks like a palace, and has a lot of balconies and columns carved like trees. In layout it is much like the palace-like structure in Temba, but lacks the broken down datapoints. In fact, there don't seem to be datapoints here at all. Unlike many other places in Sh'Ka the plants here, with small shrubs starting after the tree line, soon replaced fully by short grasses. No other plants seem to cross the point where the grasses start.
Maybe it used to look like a Palace, but it is now a pile of rubble. Someone seems to have demolished this building.
♪♪♪(´o`)
There are signs of recent attempts at excavating the rubble here. The attempt didn't get very far, leaving a large hole perhaps four feet deep and the pile of displaced debris not far beside it. Like some kind of machinery had been at work, but there are strangely no tracks nor even signs of something so heavy having ever crossed there... |
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18 ✧ Laboratories |
Definitely dangerous, definitely toxic, super duper sealed off. Anything that might once have been a door or easily accessed window seems to somehow be covered with a new layer of stone that looks almost melted into place. If you're going to try and go in you'll need to find another way. That said, if you do manage to get in characters will grow very ill very quickly. Perhaps it's best to take the clear 'do not enter' mood to heart. |
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19 ✧ Estate |
A miniature version of the palace, surrounded by lush and overgrown bushes of berries and fruit. There are some trees here, but all around the outer edges. A path has been cut to the estate by someone, and upon entry the place seems slightly at odds with other structures in Sh'Ka. Things exist on a more human scale, from rooms to width of doors to height of stairs. Inside the building seems a bit like a cross between a fancy resort and your standard country club. There is a large area with open floor space that might once have been a dining room, attached to what could be recognized as a kitchen. In another area is a room with broken mirrors, supply closets, and possibly anchor points that may indicate it was once a small gym. There's even a pool out back. Mostly the place is filled with nice rooms with attached bathrooms, but all the furniture, decorations, even curtains or protective window screens are gone. Given there is none of the built in stone furniture common to Sh'Ka's residence tower, hotel, and the University dorms, one might wonder how this place was furnished. |
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20 ✧ Security Station |
A short and squat building, a lot blockier in structure than the buildings otherwise around the city. Unlike most other buildings this one seems to be of a single piece of stone that has been cut out from the inside. The building looks like you could crash a ship into it and it might stay standing. The building is mostly occupied by offices, though the upper two floors are taken by even smaller offices with desks cut out of the stone. A few stations of equipment was discovered here that required crystal rods to run. They would quickly drain any crystal rod in them and run only one program which was a repeating series of videos of things like food, Deleons in motion, or the solar and lunar cycle. The videos now play all the time now that power has been restored, and always repeat in the same pattern at the same time each day, often evoking feelings of hunger, fatigue, or wakefulness depending on what is on screen. |
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21 ✧ Hospital |
The hospital in this city is, in most ways, identical to that in the capital. This one lacks tubes between them but instead has aerial walkways. There are places where the tube system found in Temba may have connected, but little remains of them, with fallen pieces across the city where they had once stretched. This beds in the hospital in the only wing that is easily accessible are smaller, perhaps showing it's a children's wing. Nearly no electronics or medical tools remain. |
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