trpmods: (Default)
The Revival Project Mods ([personal profile] trpmods) wrote2019-10-09 09:26 pm
Entry tags:

Ships

PremiseFAQRulesTest DriveTakenReservesApplication
MapDevices & NetworkData PointsShipsFloraFaunaSupply RequestsCalendar
Activity CheckPlayer Plot SuggestionPlayer ContactsPlayer Permission CodeHiatusDrop
Navigation

✧ SHIPS ✧

For years the Agrii have observed and studied their He-Rows. They gathered notes of the things those He-Rows like, the things they built, the things they did in their free time. Then all this knowledge was brought together to result in these truly optimized space vessels:

The Peanut Party and The Glitter Food!

With roughly 700m in length, 400m wide and 50m at their highest point, these ships are several times the size of their predecessors and easily able to house a small town. Which is exactly what they were built for.

The Cockpit
Set at the front of each ship and freely accessible to everyone with the Piloting, Communication, Engineering or Security expertise, though everyone can be in here if let inside by someone in the Cockpit as well. This is obviously where the entire ship can be controlled and the Pilots and Co-Pilots set the course for their respective ship. It has a terminal dedicated to communicating with either other ships or the crew while under the main part of the cockpit the front cannons and defense systems can be accessed by those with Security or Engineering. While the Engineers obviously cannot fire any of the weapons, the Pilots have free access to the shield controls at their stations in the main cockpit area.


The Belly
Pretty much the entire lower half of these ships is dedicated to making them work. This is where Engineers can access the intricate alien machinery that keeps the ships running, from the power cores to water treatment to environmental controls. Down here is also where the very large storage area is located, the dedicated space for supplies of every kind which is separated into different sections to allow easier navigation. While landed on Agra-10 (or other planets when applicable), a boarding ramp can be lowered from the storage area, allowing boarding the ships by foot or loading things into the cargo hold. Additionally there is a freight elevator connecting the cargo hold to the Main Area and the Hangar.


The Hangar
Located at the back of the ships and above the main engines. The hangars are large, open spaces with enough room for more than the four shuttles every ship comes equipped with already. These shuttles can go between the ships or be used to land on a planet without the difficult task of taking the entire vessel down. A Pilot isn’t needed to use the shuttles, which is a pleasant change from the old ships. In fact, these can’t really be 'flown' in the first place. Upon entering, a character can choose between three buttons: Planet, Peanut Party and Glitter Food. The first option won’t always be available, however. While on Agra-10 the Planet button will change to Sh'Ka, enabling shuttles to travel to the other city.


Security & Training Center
Between the hangar and the main area of the ships is where characters can go to train and exercise, which the Agrii have observed to be one of the He-Rows' favorite activities. The space is relatively open with various exercise devices to allow running, sparring, climbing… There even is an area separated off to serve as a shooting range.

Above the training area is the security center, accessible to everyone with the Security expertise. This is where the weapons are stored and Security has its separate space to check on the state of the ship as well as access weapons and shields. Along with the hangar this forms the highest point of each ship. As far as weapons go each ship has one on top and one at the front under the cockpit. Hopefully these will never be needed. Note that neither cannon can be aimed/fired at the other ship or the Agrii ship.


The Main Area
The undoubtedly largest part of these ships are these huge areas right in the middle. This is where the Agrii expect their He-Rows to spend most of their time, therefore this is what they spent most of their effort on.

When you move from the cockpit into this area, there is an open space. In the middle of this space sits a fountain that looks identical to the one in Temba. A copy of that same greeting data point floats next to that fountain and just behind that fountain is what looks like a copy of Temba’s Whale Comb Sent Her. Inside He-Rows will find a replicator as well as smaller copies of the different expertise data points. These, unfortunately, are not labeled in any way, so you will have to figure out yourself which one of these is which.

Close to the Whale Comb Sent Her, He-Rows will spot another familiar structure seemingly copied into the ships: The greenhouse. Most of the plants in these greenhouses are focused exclusively on the most commonly harvested food plants the He-Rows have made use of over the years. But the greenhouse isn’t the only place where plants grow on these vessels. In fact the greenhouse is only the beginning, located right at the start of a large open space located right under the massive glass(?) dome ceiling above. This space takes up most of the main area and stretches from the greenhouse all the way back to where the training area begins.

Looking closer at this area one will notice a space close to the greenhouse reserved to keeping livestock. There are trees here as well, creating an area of peaceful nature set up in the middle of these large space ships. The further one goes the easier it is to forget one is, in fact, on a ship. And towards the end of this onboard forest one can find two things: a beach complete with bonfire area, purple sand and an actual pool of water to swim in as well as a cave entrance that will lead down to a hot spring setup.

But let’s step out of this part for a moment again to check out the rest of this main area. Along the sides of the area against the hull of the ship, He-Rows can find more things of interest. Right at the front, for example, each ship has its own diner on one side - Food paste, Beverage, and Glitter dispensers are located in here - with a medical area on the other side. Down the line from the diner various workshops can be found, since the Agrii learned that He-Rows like to have their own workshops. These are mostly empty and will need some personalization and equipment set up. The same goes for the row of laboratories down the line from the medical area. He-Rows also seemed quite fond of those in the past, so the Agrii included a few.

Each ship also comes with its very own library filled with empty shelves, cat beds, and feathers. You might find stray tape recorders or even cassette tapes in these shelves.

Now if one walks all the way around the greenery in the middle of this area, one will find a staircase leading down at the end. What does it lead to? Obviously a copy of the Deep End. The bar’s famous water-y view is replicated by setting the bar up right behind the large pool one can access from the onboard beach. Just hope none of your fellow He-Rows decides to skinny dip while you enjoy your drink.

Lastly, above the row of workshops, labs, libraries and diners is where the He-Rows have their living quarters on these ships. Unlike before every He-Row has their own space consisting of a living area, a bedroom and a bathroom. Initially these rooms are assigned randomly, but He-Rows are free to switch rooms by either using the Security expertise themselves or asking a Security member to move them and free up their old space. (Note: There won’t be any actual room assignments and no, a character cannot be reassigned to a different space without their consent.) He-Rows can personalize their own spaces as they wish and obviously share them if they desire, with the beds being large enough for this to be comfortable and multiple storage areas in the bedrooms allowing for plenty of storage space.


Ship Assignments


Glitter Food
Pilots Gladiolus Amicitia
Keith
Agriculture --
Communications Jonathan Sims
Tony Stark
Engineering Donatello
Reeve Tuesti
York Stark
Medical Tae Takemi
Security Richie Tozier
No Expertize Alec Lightwood
Cayde-6
Radley
Janet Van Dyne
Madoka Takatori
Peanut Party
Pilots Billy Hargrove
Agriculture Tommy Shepherd
Communications Billy Loomis
Conan Edogawa
Leonardo
Robin Buckley
Engineering Cal Kestis
Eddie Munson
Stu Macher
Medical Billy Kaplan
Security Albert Wesker
Sephiroth
Steve Harrington
No Expertize Knuckles
Soldier

Did you mean: Agrii Ship Information


last updated: Jan 7th, 2o24

code bases by tricklet