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The Revival Project Mods ([personal profile] trpmods) wrote2019-09-29 08:50 pm
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Data Points & Expertise

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✧ DATA POINTS & EXPERTISE ✧

When the remaining Agrii left the planet, they did their best to set up Data Points around the city to explain what happened and to help guide anyone who might arrive and was able to fix things. Data Points are hovering, glowing orbs that, when touched, download information into your mind like inserting a flash drive into a computer. The experience is nearly instantaneous, and can be a little disorienting. Most characters might describe it as white light flooding their mind, leaving information in its wake.

All characters have basic knowledge of the planet after touching the Data Point in the fountain courtyard upon arrival. In addition to that, they may hold one expertise, or specialized skill. Each Data Point will give different information or an expertise once powered up. Characters can hold one expertise at a time, gained by touching the Data Point. Your character may switch expertises at any time, but they must forget their previous expertise to gain a new one. For example, if your character originally held the medicine expertise but now wants to learn engineering, he must go to the engineering Data Point and touch it. At that point, the medicine expertise will be gone (but not any innate knowledge your character arrived on the planet with, of course - that stays!) and replaced with the engineering expertise.

The skills these expertises grant cannot be easily taught to another, nor can sufficient notes be taken while in possession of one to allow a person to truly do all that expertise grants someone who uses them. For instance giving up the Medical expertise will mean that some Agrii medical systems just won't make sense, and giving up Communications will mean someone doesn't understand the programming language of the network and similar systems and can no longer make changes to them.

Additional information about Data Points and expertise can be found in the FAQ.

The map of Temba is here for building references.

The current Data Points and expertises available to characters are:

  • AGRICULTURE: This Data Point (green glowing point) is located inside Building 1 in the Yellow District. The Agriculture skill will allow you to differentiate between what you can eat and what you can't, and how to farm in the alien environment of Agra 10. Players can be creative in descriptions of what foodstuff they find, how alien farming might work - maybe you learn one specific plant keeps pests away or what you need to fertilize or even what foods are and what they taste like. The data point can also grant knowledge of natural remedies, repellents, or animal treatments may be possible This data point also includes cultural info regarding nutrition and culinary skill.

  • MEDICINE: This Data Point (red glowing point) is located outside Building 9 (the Hospital) in the Yellow District. The Medicine skill allows you to know what is in the unmarked canisters in the hospital, how to use the Agrii's medical equipment, etc. Remember, this equipment is not like anything you may have encountered - it may have the same function as anything from a bandage to an MRI machine, but it won't necessarily look like it until you download the information. The knowledge of anatomy, physiology, and biology provided by this are Agrii specific and while it may be able to be adapted to other races, there is no promise of one to one application. What works for one race may not work for another.

  • COMMUNICATIONS: This Data Point is located at the Comm Tower: Building 10 in the Yellow District. The Communications skill will allow the character to effortlessly translate any language they come across. Those with this skill are also the only ones who can work the communication software and set up new Networks or a way to communicate from land to ship. Characters with Communications can also edit characters' usernames on the network to something other than the default (which is your character's name as it appears in their game tag) as well as mess with color, or even be truly anonymous.

  • ENGINEERING: This Data Point (yellow glowing point) is located inside the Power Plant tower: Building 26 in the Blue District. The Engineering skill will let you know how maintain the currently restored power on throughout the city and give you an idea of how Agrii systems function so that you can properly repair what seems to be broken. This is mainly in forms of electrical engineering and focus on public systems like water. Remember - you won't necessarily have the means, but you'll know how. Most specifically, you'll know that the crystal rods in the power plant complex are batteries charged with energy from the planet itself - most things that require power do actually have a slot where you can plug one of the crystals. Engineers will be able to create more crystal rods and charge them using materials from the beach caves, and this process cannot be taught to or replicated by anyone not currently in possession of the Engineering expertise. Engineers can also maintain the ships used by the heroes, make upgrades to them, and when a pilot is missing, manage to set the autopilot, but cannot serve as a pilot themselves.

  • PILOTING: This Data Point is located in the Hangar: Building 5 in the Pink District. Pilots know how to fly the ships and also have the ability to work on the ship just as Engineers can. Upgrades are possible and Pilots can most easily propose new upgrades and where they might best work in their own ships. They are also able to input auto-pilot commands into ships they are on or are given access to while in space via the ship shuttles. This is the most situational of data points but also one that characters will not always have warning of the need for unlike other data points. Ships without pilots are more likely to sustain damage or potential crew injury if something goes wrong in space adventures.

  • SECURITY: This Data Point is located in a separate room inside the Soup Lies building. Along with the glowing orb, gun-like weapons line the walls. Enough for anyone who might want one. Although, to use it, you will need the data point. Otherwise you risk hurting yourself. ‘Death Tools,’ Ga Re had said. This must be them. While anyone can take out these weapons, attempts to make use of them without the security data point will cause misfires, backfires, and potential character injury. Weapons installed on the ships also require the security data point to safely be used and to have any hope of accuracy of fire. Using the energy based weapons gained from this data point to hurt another hero will cause the data point to immediately unlink from the character, and also render the specific weapon unusable until repaired by an Engineer. In addition, in August 2022 Ga Re unlocked access to new energy scythe tools, accessible in secret tool sheds in both greenhouses. These metal staffs can only be activated by those with the Security DataPoint, and can be used to cut through many things. However if the energy blades come in contact with blood they immediately shut off. Please note: both forms of weapons (guns and scythes) are energy based weapons and therefore technology heavy. This means that they do not function during energy storms.


If there are any questions specifically regarding Data Points and Expertises, please ask them below.
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