trpmods: (Default)
The Revival Project Mods ([personal profile] trpmods) wrote2019-06-07 07:34 pm

Premise

PremiseFAQRulesTest DriveTakenReservesApplication
MapDevices & NetworkData PointsShipsFloraFaunaSupply RequestsCalendar
Activity CheckPlayer Plot SuggestionPlayer ContactsPlayer Permission CodeHiatusDrop
Navigation

✧ PREMISE ✧

Just like The Drift Fleet, the number-one priority here is to have fun. This game is structured as a slice-of-life, adventure, and survival game where you have the opportunity to pick whichever of those elements you wish and avoid those that you do not. Almost all events will have at least three options, each supporting the three aspects of the game: SOL, Survival, and Adventure. Which path your character travels here is entirely up to you as we will give plenty of IC reasons to push along even the most stubborn of characters. As the game progresses and more complex elements are added, you are welcome to take or avoid them as you wish. Just please know that there will be some events that uncover larger and perhaps surprising truths about your new home. Not all is what it seems. That said, games and role playing are meant to be fun and, while we want you to take advantage of the setting, how you do so is yours to decide.

The Revival Project is a jamjar game that picks up after The Drift Fleet concludes. While it is a spin-off game, it is only loosely connected to the plot there and anyone can join regardless of their presence in The Drift Fleet. For characters that are coming over from DF, there is the option to either be yanked out of your world once more or to be abducted moments after endgame. If the latter, you are also able to do a canon update prior to joining if mentioned in the application. Characters who left The Drift Fleet prior to endgame are also welcome to rejoin with CRAU intact.

All characters who arrive on Agra 10 will wake up in the capital city beside the only working Data Point. These glowing orbs are scattered all around the planet and, once touched, will provide the user with instantly downloaded information. The first Data Point will explain to your character why they are there and what the Agrii hope that they will do. More Data Points will allow your character to gain expertise that will assist them both on quests off-world or with the efforts planet-side, but they will need to be found and activated before that is possible.

Your character’s ‘expertise’ is the role they will play on Agra 10. It will also help assign you to a clan or, if altered, move you from one clan to another. These clans are groups of up to ten people stuck here, just like you. Likely they’re going to be from different times or even different universes so try to be polite as you get to know them. Your clan will be the support for the ship you inevitably find as well as those you will travel with aboard it. They also may be the only people you will have any connection to for awhile. For all you know, you and your clan are here alone and for who knows how long?

Only the Agrii know. These mysterious people have been so decimated and scattered by energy storms on Agra 10 that they don’t even know how to interact with others anymore. Along with you reviving their world, the Agrii are also going to be watching you constantly to learn from you. In some inexplicable way, even from (potentially) lightyears away, the Agrii can exert influence over you. But don’t worry. They mean well even if they are bad at showing it sometimes. After all, there is a reason they watched The Drift Fleet and risked so much to not only steal the strongest people from there, but also to steal the technology to grab more. You are their saviors.

And maybe once you save them, they’ll finally send you home.

code bases by tricklet