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✧ WILDLIFE OF AGRA 10 ✧
Much could be said regarding the wealth of genetic diversity known to occur around this area of Agra 10. In particular it is very clear that the incautious could easily find themselves in a great deal of trouble from no small number of threats. Nor are those threats limited to the large such as the Ka-Rou. Sometimes the greatest threats are the smallest, such as a native, parasitic insect species known to take control of their hosts. Nor can safety be reasonably expected by flight into the native waters, where new and dangerous creatures await unsuspecting prey.
- Field Guide to the Agra System, Author Unknown
Aquakat Image Reference
Description: One large, aquatic feline that will hunt you equally fast one land and under water. It is hard to tell which is more dangerous: their large claws or the even larger fangs protuding from their jaw. They also have a mane of tentacles that, when dried out, become not unlike a mane of horns instead. Luckily they only roam the areas far away from Temba where the land consists more of rivers and lakes and large, deadly reptiles.
Common Locations: Wilderness beyond Temba, commonly in or near large rivers and lakes.
Notes: Warning! This is a predatory species that could pose a risk to those who encounter them.
Barrys Image Reference
Description: Found in Sh'Ka these creatures behave like hive insects such as ants, termites, and bees. They are about the size of a human thumb with the Queen of the hive being slightly bigger. They make nests in the walls of abandoned buildings. There are three distinct roles in the hive: Scouts who go collect various fruits to bring back to the hive. Warriors who defend the hive. And Tenders who look after food stores and the Queen's eggs until they hatch. One can befriend the Queen through gifts of fruit over a long period of time, roughly two or three months, and once the Queen is befriended the person can somewhat communicate with the various members of the hive for help or information. They communicate through stomping their feet, various rhythms can communicate danger or lead others to food sources. Anyone hoping to domesticate a hive must learn this language through observation as they startle at any loud noise, even talking. They have remarkable intelligence for a creature their size as they're capable of making simple tools and armor.
Common Locations: Various ruins near the greenhouse in Temba, and within the greenhouse in Sh'Ka
Notes: Warning! Kill one and the hive remembers for generations. They will attack in a swarm if they see the murderer.
Birbs Image Reference
Description: A blanket name to cover a multitude of colorful parrots. These come in a variety of color patterns but it is unknown whether they consitute distinct species from each other or internal variation in a single species. The birds nest in and linger among tress along the purple beaches that are heavily populated with Fat Green Lobsters. While opportunistic eaters willing to grab any quick food they find, their primary diet seems to be composed of the lobsters, which they are more than strong enough to pick up and carry into the forest. Given their size this could mean they would be strong enough to also carry off small children or objects as well. Are known to be very curious and loud.
Common Locations: Along beaches
Notes: May steal food or carry off small animals or objects
Blaze Lizard Image Reference
Description: A large dark-grey lizard. Likes to bask in the sun on very hot surfaces, where it has the somewhat alarming tendency to burst into flames. It's all good, though - it's not bothered by them.
Common Locations: Sh'ka, particularly on sunny days on the very tops of the stone buildings.
Notes: With some experimentation, can be be used to make a topical salve that temporarily makes a person completely resistant to fire.
Canderezca Image Reference
Description: Glowy fish the size of Lionfish, they have beautiful, venomous spines and unique tentacles that glow and pulse to warn off predators. However, their venom is rendered totally ineffective once they die, and can be cooked and eaten without issue. The glow also disappears completely once dead, and their scales turn a dull, muted purple color.
Common Locations: Temba's ocean
Notes: Warning! The venom of a Canderezca sting can cause systemic effects such as paralysis, nausea, fever, redness on the affected area, headache, and sweating. If applied in limited doses, their venom can actually be a useful anesthetic that lasts a couple of hours, but cannot be stored for long term use as it begins to break down quickly.
Capras Image Reference
Description: A hooved, herd prone herbivore species that may be distantly related to Glownies but do not glow. Both males and females of the species have curling horns that may be used to defend themselves or for mating displays. They are normally known to eat plants but may nibble on anything that approaches their mouth.
Common Locations: Plains beyond Temba and mountainous foothills.
Notes: Warning! This species can hyponotize those who stare into their eyes.
Chillfly Image Reference
Description: A blue dragonfly, about the size of a hand. If you happen to catch one, they'll feel astonishingly cool against your skin
Place: In cool, shaded areas - typically under large-canopied trees near bodies of water.
Common Locations: In cool, shaded areas - typically under large-canopied trees near bodies of water.
Notes: With some experimentation, can be be used to make a topical salve that temporarily keeps a person cool even when exposed to hot temperatures.
Chitterers
Description: A species of creatures that look like a mixture of a sloth and a monkey, with dark brown fur that is slightly reflective to give it a more green cast when up in trees. Their name is derived from the fact that they never stop making noises. They prefer to reside high in trees out of sight, making them far more annoying for being out of easy reach.
Common Locations: On an island just off shore from the purple beach, as well as further islands in the distance of that bay.
Notes: N/A
Chrysaio Image Reference
Description: They start as glowing, fungus-like things, growing on the deepest parts of the ocean. Then after a couple of weeks evolve to have tentacles, a pair of eyes, antennae, long prehensile trunks that they use for mating, and multicolored jellyfish tendrils that can emit light. They grow no bigger than a basketball. Dumb as rocks, they can be easily caught and even keep as lamps pets if you make sure to change the water of the tank regularly. They can live off of salt alone, and the happier/healthier they are, the more their tendrils glow. They taste smoky and full-bodied, whether fresh or dried.
Common Locations: Temba's ocean
Notes: N/A
Croakers Image Reference
Description: Rainbow scaled reptile-like creatures found both on the ground in swampy regions as well as upon the lower parts of trees. Full grown they are roughly the size of a common pigeon. The long stalks their eyes are on the ends on allow them to move their eyes independently through a large range of motion which gives them very accurate sense of depth perception. Their croaking is loud and commonly can be heard in the evening hours. They feed on insects as well as small fish and almost any creature smaller than themselves.
Common Locations: On the edge of the Flood Plains at Blue 20 as well as near any swampy areas in the surrounding forest.
Notes: Warning! May in fact be poisonous to eat.
Deleon Image Reference
Description: With the size of a small horse and build just as strongly, the Deleon spends most of their day high up in the tall trees and the dense forests these form. They hunt small primates and birds but won't pass by the opportunity to have some fruit either. Their strong, purple and incredibly sticky tongue is equally used to capture prey as are their large, clawed hands. They are nimble climbers and for the most part appear to move slowly. Unless they get spooked. Then they leap and bounce and hurry off into safety. For the most part these creatures stay by themselves, but for about three months they come together in herds of up to twenty animals to raise their young.
Common Locations: The tall trees of Not!Temba
Notes: Warning! You may be bigger than their usual prey, but that doesn't necessarily mean they won't try to eat you anyway. Encountering upon them when herding together for their young during this time can end badly.
Domino Whale Image Reference
Description: Despite the name, these species of fish only reach up to a maximum length of 13 feet, making them more close to tuna in size. Their bellies are black, while the rest of their bodies are a very pale grey-white color with occasional blue-black spots. They have five fins of different sizes on each side, large teeth, and two horns on their snout that curve backward. It is possible to hunt them for their meat. It's rich in proteins and can be cooked in many ways without losing nutrients. Their sharp horns could be turned into durable weapons or tools, and when polished, the tougher scales on the back shine like jewels.
Common Locations: Temba's ocean
Notes: Warning! They're territorial and aggressive and thus can be provoked and they can inflict fatal wounds while defending themselves.
Eewawani Image Reference
Description: A large creature spanning 10 to 12 feet in length and roughly the same in height, it largely resembles a reptile with a mound of boulders on its back. Has poor eyesight so relies on vibrations that it senses. Slow moving but solidly built, capable of causing small tremors with its movement, depending on the circumstances. Uses large front tusk to break through hard ground and burrow, aside from being able to emit something like an ultrasonic wave that disrupts localized earth, allowing the creature to easily hide itself. This results in a temporary quicksand-like texture to the earth. The creature is largely docile and relatively scarce in the wilderness, spending most of its days in hibernation.
Common Locations: In the deep woods of Agra 10
Notes Due to a certain someone's earlier wanderings one has been attracted to the Temba settlement. Don't take all boulders for granite.
Energiser Froggy Image Reference
Description: A small frog with reddish brown skin and markings. These frogs can sometimes be seen hopping for extraordinarily long distances.
Common Locations: In and around the flood plain in Temba, particularly when it rains.
Notes: With some experimentation, can be be used to make a drink that temporarily boosts a person's stamina.
Fat Green Lobsters Image Reference [ Art by Aya ]
Description: Frequently found wandering beaches. These lobsters do not have a clear food source that has been discovered yet, but they are known to wander about for long periods of time. Like Earth lobsters they are edible and tasty, and are safe to eat if cooked within six hours of their death, provided toxin glands are removed.
Common Locations: Upon purple sand beaches.
Notes: Warning! Their pinch injects toxins that, while not fatal, will cause the area to swell and itch like a bad wool sweater.
Funfronds Image Reference
Description: Tiny creatures that seem to be like mushrooms with faces, arms, and hands, approximately the size of a human thumb. No two Funfronds look the same, and their coloration depends on where exactly they live. They will typically color tones that will camouflage them to their local environment, so for instance those in the lowest levels of the greenhouse will have darker, more earth tones, whereas those who live closer to flowers would take on similar shades. Ultimately all of them have slight variations in color and patterns as well as shape, that allow them to differentiate between individuals. This is important as these creatures live in groups numbering anywhere from forty to two-hundred individuals. They are primarily nocturnal creatures, and sensitive to motion, immediately going into hiding when they sense large vibrations such as footsteps. It is not known what they eat, though they have a propensity of spending long periods of time near plants and open soil patches. Observation, were one to manage to observe them, would show they are intelligent, speaking to each other with a combination of hand gestures as well as releasing of spores.
Common Locations: In ruins around the Temba greenhouse, the Temba Mines and within the ruins nearest the Sh'Ka Quarry.
Notes: Warning! When scared Funfronds release a cloud of defensive spores. These will render anyone that inhales them blind for half an hour. In addition the person who inhales will sneeze uncontrollably for ten minutes.
Gallies Image Reference
Description: Peaceful, roughly chicken-sized herbivores sans feathers. They are very shy creatures that are rarely seen due to their speed in fleeing into burrows.
Common Locations: Found throughout all areas of the local forests.
Notes: Taste like chicken, but the skin is inedible.
Glownies Image Reference
Description: First discovered after Tommy Shepherd accidentally unleashed an apocalypse of mint plants over the city by opening a sealed wing of the greenhouse. They are herd animals that look like a cross between a small pony and a sheep, with glowing wool. Their favorite treat is mint of all forms, but they will eat any low grasses and bushes. Very friendly creatures and while initially shy to individuals that aren't part of the herd, will come to care for and even follow their caretakers.
Common Locations: Unknown where they occur in the wild, but are found in a domesticated sense in he Livestock Nursery in Yellow 02.
Notes: Their wool can be collected and spun until threads and yarns, but the glow fades when the wool is parted from them. Are edible.
Gnoff Image Reference
Description: A not very bright critter easily fitting into the average person's palm, and likely to climb into any offered to it. They have a hide like skin covered with thick wrinkles. Its large ears droop around its face and it lacks the needed muscularture to lift them. The creature's legs are suitable for very high hops which is uses to travel, and it lacks forelimbs of any form, instead using a short but prehensile trunk to manipulate and interact with the world around it. Their remarkably low sense of self-preservation makes them easy prey for any and all predators, but their reproductive rates are higher than even those of rabits and so they survive.
Common Locations: Everywhere from fields to the ruins of Temba, though they do not tend to hop higher than the third floor of any building.
Notes: May get into people's spaces, items, or anything else that is around.
Illinae Image Reference
Description: Large, flightless birds with bright red and yellow chests and bellies, green and blue backs and tails, and some peacock-like tail and comb feathers of all of these colors. Their long, hooked beaks are suitable for pulling seeds from native grasses or spearing larger insects. These birds are similar in size to ostriches and can defend themselves with both strong legs and their sharp beaks. They are roving creatures on the plains and move in small family groups of a female and her older daughters as well as any new chicks, while the males are solitary after a year and a half. Daughters older than three years will reach maturity and start their own family units.
Common Locations: Plains north of the forest around Temba.
Notes: Those who attempt to use them as a steed may be thrown. Warning! May attempt to defend themselves with their beaks and can stab or cut people with them.
Ka-Rou Image Reference
Description: Nocturnal predators found in the deep forests. The best description of appearance would be the cross between a large cat and a lizard, and they are roughly the size of a wold. Their backs are covered with bony plates which defend them in territorial disputes with others of their kind or other large predators. Their jaws are more like those of a snapping turtle, made of sharp, bony plates that cut through nearly anything even before considering the strength of their jaw muscles could easily snap an arm or leg in two. While not necessarily fast they are highly intelligent and excellent trackers that will follow their prey relentlessly. They will not outright attack unless provoked and pick their prey wisely, so they do not waste their energy in hunting something they cannot easily take. This is because their more reptilian form means they have to be more efficient with energy use at night.
Common Locations: Deep forests
Notes: Warning! Highly intelligent and dangerous predators.
Krahbs
Description: You ever hear of carcinisation? Good news, it applies here too! These Krahbs can easily be mistaken for crabs, in that they have crab-like bodies, with very long six legs and two large claws. They are a shade of brown on the top and blue on the bottom, roughly the size of footballs, and often have rushes growing on the mud built up on their backs. They are mostly scavengers.
Common Locations: The Great Western Marsh
Notes: Very great eating, in fact they taste a good bit like Alaskan King Crab! They are very placid creatures, and could theoretically be taken as a pet if you desperately wanted one.
Licky Crawly Things Image Reference
Description: Strange, mous-sized creatures that can be found crawling through dark, damp places. Their have long, curling tongues while drip with an unknown, sticky fluid. They tend to interact with the world by touching their tongue to things, leaving that fluid behind. Given their size and color, they are hard to spot and no one knows quite what is up with them.
Common Locations: Anywhere dark, moist, and moldy.
Notes: Warning! Do not let them lick you.
Marshbear Image Reference
Description: While called a bear it's more accurate to describe the creatures as koala-like, in appearance and even size. The creatures are a brown-green fur that serves as great camouflage as they often are full of moss and even fungi. Their eyes are jet black unless light shines in their eyes, at which point they shine a blue-green color. Oh, did we mention they have very sharp teeth, like to drop out of trees to ambush their prey, and they can swim pretty fast? Have care because they will not hesitate to take down far larger prey to eat for a while. Those things they take out they store amid the washed out roots of trees.
Common Locations: The Great Western Marsh
Notes: Warning! These creatures WILL attack He Rows from above. They move silently in the trees and are well camouflaged for the area. It is unwise to attempt to eat these creatures, as build up of toxins in their bodies makes them highly toxic to eat, and could result in death within days.
Moscazo Image Reference
Description: A giant mosquito, almost as large as a person's head. Their large wings beat fast enough to generate noise on par with an approaching done. Typically spawn around areas of still water, and most active at night during the hottest month of the year.
Common Locations: Flooded areas of the city with still water
Notes: Warning! Bite cause itching, seizures, and ultimately comas. Too many can prove fatal. A cure for this is unmarked within the hospital.
MothCat Image Reference
Description: A rarely found nocturnal species of green and red flying creatures with quad-wing pairs structured similar to those of moths, as well as feathered antennae. Young MothCats may be seen during the day as younger creautres are more keen on exploration. They hunt small critters and are drawn to shining and bright objects as well as light sources. They are carnivorous and prone to lying eggs that hatch first into palm-sized larvae, which the mother feeds with her prey. These larvae will form cocoons after a month and another month after that mothkittens will hatch, already perfectly capable of hunting small prey on their own.
Common Locations: Forests around Temba, in the Library at Yellow 08.
Notes: Warning! Under protection of THE EYE and cannot be harmed. Should not be harmed. Show only respect and service! Feed them but do not harm!
Mushkin Image Reference
Description: Mushkins are small salamander like creatures that lives in the mines of Temba. They can be anywhere from three to five inches long when fully grown with skin tones that range from a slate gray to a cobalt blue. They have fleshy growths on their backs that look like mushrooms - hence the name mushkin, mushroom + skin - which they use for camouflage. They stay low to the ground in the mines, near pools of water but are capable of climbing. They use the long antenna at the front of their face to see in complete darkness and eat moss from the walls. The young tadpoles are especially vulnerable to the rage bugs in the cave but once they grow to juvenile size they are usually safe. Not dangerous to anyone exploring as they either hide or run at the first sign of something bigger than them. Unknown if they can be domesticated.
Common Locations: Any pooling water in the Temba mines
Notes: Warning! Licking a Muskin can lead to hallucinogenic trips (such as with mushrooms)
Naked Chickens? Image Reference
Description: Another species of large, flightless birds, roughly the size of emus. They are currently unnamed. They travel in small, but noisy pods. They lack feathers as they are scavengers and will eat carcasses, but are so messy in their struggles with each other to eat that feathers would either be dirtied or torn off. Like many scavenging species they do not wish to tangle with predators and so flee quickly when approached. When they cannot flee they streatch their leathery wings which have false eyes on them in different colors, hoping to scare predators off.
Common Locations: In forests, open plains, or marshy areas. Can rarely be seen amid the ruins of Temba
Notes: N/A
NOPE! Image Reference
Description: A blood sucking insect the size of a rabbit with a large, curving, barbed structure for penetrating the skin. Most people see these and have the proper reaction of 'Nope!' and flee.
Common Locations: Swampy areas with thick foliage and trees.
Notes: Warning! Given size of the creatures, swarms should be avoided at all costs as they could be fatal due to blood loss.
OhNoh Image Reference
Description: A marsupial resembling an opossum with small wings and a couple of horns on top of their heads. They behave like a magpie crossed with the most problematic children: Playing and hiding in the trash, demanding food by the ever-so-effective method of screaming in your face if they spot you with something tasty, and stealing food/tools/ anything they can get their grubby paws on and it's small enough to carry. The disproportionality between their body and their wing size makes it impossible for their wings to support their body weight and as such, they're incapable of proper flight. They can only jump and flap their wings, maybe staying in the air for a few seconds, before inevitably crashing down, like really sad, furry chickens.
Common Locations: All over Sh'Ka, more commonly where there are easy places to hide or if there is food to be found. Seem to not be in the Sh'Ka greenhouse.
Notes: Individuals can be domesticated if you are brave enough. But they are not easily domesticated in large numbers.
One Ugly Deep Sea Lake Fish Image Reference
Description: Deep, deep, and deeper still in the flood plains is a creature that, if seen in light, would have a ghostly white and green form. Its massive teeth are made of something not unlike glass, and are transparent. Whether its large white eyes can even see is a matter of debate. They are massive on a scale otherwise without compare, and it is lucky indeed that no one has encountered it yet, but it's there. Every once in a while it hunts for food, but that hasn't happened since before the Agrii brought people here.
Common Locations: Deep in Flood Plains at Blue 20
Notes: Warning! If awoken, this creature is more than capable of eating any a person
Piglet-Squirrels Image Reference [ Art by Aya ]
Description: Creatures no larger than a small hare that look like a cross between a piglet and squirrel. It has a silky and soft coat that comes in any shade that one might see in the skin tones of piglets, ranging from pink to brown or gray, or even spotted. They will take food from the hand, and could potentially be trained.
Common Locations: Anywhere there are trees or abundant and easily accessible food
Notes: Warning! Edible and likely domesticatable as pets or food animals.
Pecoraves Image Reference
Description: A six-legged herbivore with antlers and feathered wings. The apparent hair on its body is actually millions of tiny feathers, which it can fluff up when scared or upset. They travel in herds of 5-20 individuals. It's possible that they could be domesticated (and possibly ridden), but keeping them in normal pens would be nearly impossible due to their capacity for flight.
Common Locations: Toward the outer edge of the city, especially to the south of the flood plain. Herds can also be seen passing overhead together.
Notes: Their meat is ediblie and delicious when properly cooked. Their hides also serve as a great material for tanning into leather.
Rage Bugs Image Reference [ variants of the first two images may be encountered ]
Description: Horrible black blugs ranging in size from a pea to a kiwi. They will latch onto a person and seize control over their body. They are a highly aggressive and territorial species who, when they overtake another creature, passes their own fury onto their host. Previously lived relatively peacefully in the old mineshafters under the city but were disturbed and driven to the surface by an expedition. All that reached the surface are dead but the nest, and thus more, may remain.
Common Locations: Underground in the mine at Pink 01
Notes: Warning! These creatures can influence the minds of those they latch on to and lead to bursts of uncontrollable rage.
Shadowpaw
Description: A small, lemminglike creature with dark, bristly fur and a ridge of black feathers down its back. While they rove the city they are fearful creatures and wish to avoid people. However they are also partially psychic which means their fear radiates outwards and can cause a general fear in others as well as sleeplessness and nightmares. Bad weather and the cold drives them indoors to seek warmth and shelter to hibernate.
Common Locations: Abandoned buildings around Temba in the winter. Otherwise prefer to burrow and avoid others.
Notes: Warning! These creatures are psychic and radiate their own fear outwards, causing insomnia, paranoia, and nightmares.
Silkcloth Spider Image Reference [ CW: Spider picture ]
Description: Spiders the size of dogs that cannot be rendered tame. They have a venomous bite.
Common Locations: Off in a rarely used tunnel in the hotsprings caves by the beach, as well as in the abandoned factory at Orange 20
Notes: The webs of Silkcloth Spiders can be washed and spun into a cloth not entirely unlike silk. This results in a material that is naturally a shiny pearl white but takes dye easily. Warning! Bites are mildly venomous and cause blurred vision and shortness of breath. Salve to repel these spiders can be made by those with the Agricultural Datapoint.
Spikeface Beetle Image Reference
Description: A horned beetle, with a bright green head and yellow and brown body. The beetle's exoskeleton is extraordinarily tough, and they have been known to survive encounters most other insects would not.
Common Locations: In forested areas, typically on tree branches.
Notes: With some experimentation, can be be used to make an elixir that temporarily makes a person tougher, and resistant to injury
Swamadillo Image Reference
Description: A creature like an armadillo but with the size of a bear. It has black plates overing its body edged with a bioluminescent green film that, when the plates are lifted, give off an eerie green glow. This glow radiates off of their teeth as well. The horns on their nose are merely displays for potential mates. Their real danger comes from the massive claws on their frtong paws. When they rear up onto their back legs they can put a large amount of their weight behind their sharp edges, cutting into and through many things. They are predators and will attempt to eat anything, but move very slowly.
Common Locations: Deepest swamp areas
Notes: Warning! These predators will try and eat anything, and their stamina will allow them to take down things far faster than them through patience alone, provided they can keep a line of sight.
Tartaroccia Image Reference Image Reference
Description: Eight-legged, tortoise-like creatures with hard shells that resemble rocks formations. Their colors can vary from light pink to orange and purple, with the top of their shell either colored green or sandy brown. They also have six eyes. The older ones have moss and algae on their backs and can grow up to be 30 inches in length and weigh over 100 pounds. They move in large herds and can stay still for hours, looking like simple Beach rocks. Their jaws are powerful enough to cut off a human's finger, but they are very slow to anger and even slower to move and attack. The shell is extremely tough, enough that it can't be broken, but their bellies are much softer and can be pierced. Their organs and meat are purple and if cooked, the Tartaroccias taste like beef stroganoff.
Common Locations: Temba's ocean, closer to the beach and caves.
Notes: N/A
Toothy Sea Anemone Image Reference [ Art by Aya - Large central creature ]
Description: Human-sized creatures easily mistaken as plants. They lure prey with the glowing lights of their tentacles being waved in a mesmerizing display. The center of the creature has a mouth lined with rows upon rows of jagged teeth, all leading down to a single bright light near its center. Has a symbiotic relationship with the Toxic Squid Fish
Common Locations: Deep in the Flood Plains at Blue 20.
Notes: Warning! Do not swim into the light. Can grip with its tentacles, but not tightly enough to grip a struggling human.
Tortoth Image Reference
Description: An arboreal reptile that resembles both a tortoise and a sloth. Can be seen hanging from the branches of very large trees where they wait to ambush prey. They are equipped with a tongue that acts as a lure to draw in birds and other small animals into its waiting jaws. About the size of a large dog, they are not especially dangerous to people or likely to attack. They also have long and powerful claws but they are used more for climbing rather than attacking. Since they move extremely slowly, they are vulnerable to predators and have a hard shell to protect their soft body parts.
Common Locations: Trees of Sh'Ka
Notes: While not aggressive it’s not recommended to harass them or to put your hand close to their mouths as they have a very powerful bite and can easily take off some fingers or a hand.
Toxic Squid Fish Image Reference [ Art by Aya - Small green creatures around edges ]
Description: Green, glowing, fish-like creatures that are roughly the length of a hand before taking their long tails into consideration (which then double their length). They appear in swarms and may seem harmless and curious. They will attempt to lure prey into the tendrils of sea anemones, or lacking one, attack in a swarm. Their long tails unfurl into many long tentacles that serve less to grab something than to hold onto victims and sting them to inject a paralyzing poison. One sting won't be much for a person to worry about, but a swarm of fish stinging could render things dire quickly.
Common Locations: Deep in the Flood Plains at Blue 20 near Toothy Sea Anemones
Notes: Warning! Their sting can paralyze a victim, which would cause a risk of drowning. This can be treated with a creation from their innards. Presence may also indicate a Toothy Sea Anemone in the area
Tree-Dwelling Frog-Gecko Image Reference
Description: Technically unnamed. The creatures live an almost exclusively arboral life save when they feel threatened. At such times they will drop into the water to escape potential predators. Otherwise, when they don't feel as threatened, they will spit a purple liquid at anything nearby. No one knows what this liquid might do.
Common Locations: In and around trees near waterways
Notes: Warning! Possibly poisonous or venomous.
Zoomies Image Reference
Description: They appear to be a cross between a snow rabbit, a goat, and carton speed lines that are more accurately dark filaments originally evolved from feathers. They live only on the highest mountains of Agra 10 where they soak up sunlight and chew away solid rocks as their two forms of sustainence. They flee at frightfully fast speeds at the first sign of any life not of their species.
Common Locations: At the highest elevations of the tallest mountains of Agra 10.
Notes: N/A
Have you discovered a creature on Agra 10? Report on your discovery here to share the data with the Agrii - and with your fellow He Rows!